I don’t know what TM needs to reach that level, but I think it’ll take some kind of RE4 rethink or CoD4 mega adjustments across the board (which looks more in line of what is going on with this latest TM). The high speed frenetic shooter genre has today been surpassed by the CoDs and Halos. Now, more of the same is OK, except that TM represents a kind of shooter genre that has died with the times. Simply put, I’m not yet convinced this latest game is offering a solid enough evolution of the gameplay for this new generation. I’m honestly really worried about this latest TM. Also, did Rogue Trip inspire any design choices made in future TM titles, as it appears that the design for ambulance in TMPS3 may have spawned from that? I always wondered whether or not you considered jumping on board with that project and what happened there. Just another potential question to be answered, in case you decide to do a follow-up:ġ.) During the time 989 possessed the development rights to TM, your comrade Scott Campbell designed the ridiculously awesome (and another one of my favs) Rogue Trip for GT Interactive. Here’s hoping that TMPS3 is highly successful when the game releases. Needless to say, when you guys rolled out with Sweet Tooth at this past E3, I was floored. To create something that evokes so much emotion from so many people must truly mean that it’s special. ![]() ![]() I’ve been gaming for 20+ years, and no other gameplay experience has ever measured up to the fun I had with that game. I’m sure you hear this a lot, but some of my most fondest memories involve playing sessions of Twisted Metal 2 with my closest friends back in middle school. As much as I want to spare all the flattering, I can’t help but express how much of a huge Twisted Metal fan I am.
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